Sunday 4 September 2005

Bags and banking: maxing storage and free space

Something you realise very quickly when playing WoW is that you never have enough free space in your bags: weapons, potions, sharpeners, quest items, herbs, ores, tools, cloth, leather, drops — you never have enough room. And of course, the only times you ever get invited to a party strong enough to go through that instance you've been itching to explore is when your bags are nearly full. Careful management of free space is a must. How can you do it?

Of course, you will use the banking system as soon as you can: twenty-four free slots sounds like a lot, and you can buy extra bag-slots. The bad news is that your bank slots will fill up just as quickly as your bags did: cloth donations (assuming you bother) will eventually take up to three slots, potentially per capital city, while you are waiting to get to the magic number of 60 items that you can donate. But the real killers are the professions: alchemy, engineering, leatherworking, blacksmithing, tailoring, all mean that you will probably devote large amounts of bank space to raw materials and intermediate products (trade goods) while you are waiting for that last ingredient to make that special item. Also Sod's Law states that you will never be in a city with a bank when that last ingredient pops up, meaning that you either have to carry it around with you while you do your quest or your grinding or whatever, or you have to make a special trip just to craft the item.

Tip number one: Blizzard kindly let you have up to ten characters per server so use one of them as specialist banker/auctioneer. All you have to do is run them, one time only, from their starting location to their capital city. For Alliance players for example this means that they should be a Dwarf or a Gnome, since Ironforge is the only Alliance city with an auction house. They then stay there forever, shuttling between bank, auction house and mailstop. Your main characters can post them items from anywhere there is a post box and likewise receive items from them. A banker character is especially useful for aggregating drops that will be required by many or all characters, such as linen, wool, silk, Rethban Ore, spider silk or leather (used by blacksmiths and engineers for example, not just by leatherworkers).

Tip number two: use the in-game mail system. This follows on naturally from tip number one but isn't limited to just working with your banker. Send items as mail attachments to one of your other characters, and as soon as they receive it get them to press the Return button. Hey presto! It reappears (instantly, I think) in the original sender's inbox. The good news is that there doesn't seem to be a limit to the number of items you can have hanging around in the mail system like this, or if there is, I haven't found it. The bad news is that it will cost you thirty copper per item. If you do this to store high-value items though, it's cheap.

Tip number three, and this will be perhaps a little controversial: avoid bows and guns unless you are a Hunter. Only Hunters can really consistently kill with ranged weapons because only they have the buffs and the fast autoshot that do real damage. For everybody else bows and guns are just a fancy way to pull mobs. Bows and guns however take up a valuable bag slot for ammo, throwing knives and throwing axes do not. In fact the 200 knives that fit in the inventory ammo slot usually last me at least a couple of days, so half the time knives and axes won't even cost you a single bag slot.

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