Thursday 26 March 2009

Let 10,000 Wolfenstein projects bloom!

Just reading a post by John Carmack where he talks about porting his old Castle Wolfenstein code to the iPhone. Since he open-sourced the code several years ago there's been a fair bit of development, with several open source projects adopting, adapting, and going off merrily on their own sweet ways.

He reveals that he finally settled on Wolf3D Redux, and then drops the fabulous line, "I sent an email to the Wolf 3D Redux project maintainer to see if he might be interested in working on an iPhone project with us, but it had been over a year since the last update, and he must have moved on to other things". Sheesh! If that developer ever reads his email, he'll be kicking himself to the moon and back while weeping tears of blood! I'd sacrifice whatever parts of my anatomy are not strictly necessary for coding to get that kind of offer, and I think 99% of programmers out there would do the same.

So I foresee an immediate uptick of sourceforge projects dedicated to porting, cleaning, remodularising, abstracting, translating and just plain messing around with that old Wolfenstein code. Just on the offchance you understand...

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